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Pixel artwork created with code in p5js. On each iteration the script chooses its own cellular automata rules that contradict with each other, gaining or losing territory and thus building the landscape. This is one such iteration.
KnownOrigin
Glitch Land
Pixel artwork created with code in p5js. On each iteration the script chooses its own cellular automata rules that contradict with each other, gaining or losing territory and thus building the landscape. This is one such iteration.
KnownOrigin
Glitch Land
Pixel artwork created with code in p5js. On each iteration the script chooses its own cellular automata rules that contradict with each other, gaining or losing territory and thus building the landscape. This is one such iteration.
KnownOrigin
Glitch Land
Pixel artwork created with code in p5js. On each iteration the script chooses its own cellular automata rules that contradict with each other, gaining or losing territory and thus building the landscape. This is one such iteration.
KnownOrigin
Glitch Land
Pixel artwork created with code in p5js. On each iteration the script chooses its own cellular automata rules that contradict with each other, gaining or losing territory and thus building the landscape. This is one such iteration.
KnownOrigin
Glitch Land
Pixel artwork created with code in p5js. On each iteration the script chooses its own cellular automata rules that contradict with each other, gaining or losing territory and thus building the landscape. This is one such iteration.
KnownOrigin
Glitch Land
Pixel artwork created with code in p5js. On each iteration the script chooses its own cellular automata rules that contradict with each other, gaining or losing territory and thus building the landscape. This is one such iteration.
KnownOrigin
Glitch Land
Pixel artwork created with code in p5js. On each iteration the script chooses its own cellular automata rules that contradict with each other, gaining or losing territory and thus building the landscape. This is one such iteration.
KnownOrigin
Glitch Land