On this full skin I wanted to make that everything was perfect.
I was able to create a good High Poly mesh, sculpting it on Blender. After that I digital painted it. Them I made the whole retopology to get a low poly mesh based on the High Poly one.
After that I mapped the UV, of the Low Poly, and baked all the textures from the High Poly to the new version of the mesh.
Them I rigged it, made some tests to garantee that the armature was correct, animated it, made some renders and edited the whole video presentation.
As always I needed to create a logotype to the skin as well.
This my Inner Spirita Animal! A Shark Lifeguard!