Elysium Shell: Next - Components
0xB052D9...9f84d500
Minted on
ethereum
Description
Check how the mecha looks like with the [Simulator](https://www.elysiumshell.xyz/esnx/simulator). Every components can be used for assembling the [ESNX Mecha](https://opensea.io/collection/esnx-mecha).
Shop Collection
Like this NFT
Rodeyo
Rodeyo
Search games, NFTs, 0xb00bS ...
Search ...
Search games, NFTs, 0xb00bS ...
Search ...
Play
Sell
Sell
About
Editors
0xf7...eea5
Refresh data
Token filters
Search
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
GUARDIAN MNTR Head
Buy for
$191
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
INVADER GLDT Head
Buy for
$306
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
LUCO Equip
Buy for
$383
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
INVADER FOXY Body
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
GUARDIAN BOBY Head
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
ORACLE JPTR Head
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
ORACLE RAZR Body
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
ORACLE CRAB Arms
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
ORACLE TUMO Legs
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
ECAT Equip
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
ORACLE NPTN Head
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
ORACLE STOV Body
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
ORACLE SQID Arms
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
ORACLE UNKN Legs
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
SPSN Equip
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
GUARDIAN SYNC Head
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
GUARDIAN SLID Body
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
GUARDIAN RLGN Arms
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
GUARDIAN CTPT Legs
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
KSVT Equip
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
INVADER CATM Head
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
INVADER FOXY Body
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
INVADER CRSS Arms
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
INVADER MNMS Legs
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
KTNA Equip
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
INVADER BOWL Head
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
INVADER AGGR Body
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
INVADER HVSK Arms
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
INVADER SPSN Legs
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
SPBP Equip
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
GUARDIAN SPSH Head
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
GUARDIAN SLID Body
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
INVADER SPNA Arms
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
INVADER RCKT Legs
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
TMGC Equip
With the merging of an E-code and an E-shell, the collision of consciousness created 5 different components, including head, body, arms, legs and equipment. Every components can be used for assembling the ESNX Mecha.
Elysium Shell: Next - Components
ORACLE METR Head
Previous
Next
Previous
1
2
3
4
Next
Earn points by writing content for this collection.
Write about Elysium Shell: Next - Components
Refresh stats
Refresh stats